﻿using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;

namespace %%%PROJECT_ID%%%
{
	internal class Image
	{
		private static readonly Dictionary<string, Image> IMAGE_LOOKUP = new Dictionary<string, Image>();

		public readonly int Width;
		public readonly int Height;
		public readonly Bitmap Pixels;
		
		public Image(int width, int height, Bitmap pixels)
		{
			this.Width = width;
			this.Height = height;
			this.Pixels = pixels;
		}

		public static bool LoadImage(string key, string path)
		{
			Bitmap bmp = ResourceReader.ReadImageFile(path, falses);
			if (bmp == null) return false;
			int width = bmp.Width;
			int height = bmp.Height;
			IMAGE_LOOKUP[key] = new Image(width, height, bmp);
			return true;
		}

		public static Image GetImageByKey(string key)
		{
			Image output;
			if (IMAGE_LOOKUP.TryGetValue(key, out output))
			{
				return output;
			}
			return null;
		}

		public static Image FlipImage(object original, bool flipX, bool flipY)
		{
			Image image = (Image)original;
			// Currently a naive implementation. This could be sped up.
			Bitmap newBitmap = image.Pixels.Clone(new Rectangle(0, 0, image.Width, image.Height), image.Pixels.PixelFormat);
			if (flipX && flipY)
			{
				newBitmap.RotateFlip(RotateFlipType.RotateNoneFlipXY);
			}
			else if (flipX)
			{
				newBitmap.RotateFlip(RotateFlipType.RotateNoneFlipX);
			}
			else if (flipY)
			{
				newBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
			}

			return new Image(image.Width, image.Height, newBitmap);
		}
	}
}
